

Just one question, using OpenGL, there is any way to raine change the resolution? i use 640x480 for my desktop, but i want to use 1280x1344 in raine

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First of all, i changed neoraine with latest windows version of raine, and all screen problems gone, i moddified the pixelate scanline shader, and now looks great, thanks for tips Now im more relax, and come back to try to use raine again, with NeoGeoCD games. Hi tux, im sorry big delay to answer, but i had problems in real life, and this last two months was soo busy to even touch a computer Eventually use a borderless window, it's exactly like fullscreen in this case ! I suggest to use a windowed mode in this case (fullscreen = 0) because otherwise it will choose the closest available video resolution which might not be what you want. Still in the renderer options with opengl you have "opengl filtering" nearest or linear, but know that the shaders can force this option, so it's usually usefull only when not using shaders.Īnd finally the only way to have scanlines in opengl is to use a shader which emulates them, there are a few to choose from.Īh for your resolution, well I didn't add an option to force any resolution because the thinking with modern screens is to adapt the game to any resolution used by the screen, and usually it works well.īut if you really want to force it, you'll have to edit your raine(32)_sdl.cfg file in the config directory, change screen_x and screen_y to whatever you want.

(neogeo games are not 16:9 games, so on modern screen they would be distorted if you don't preserve their ratio). There is a setting to prevent it from preserving the aspect ratio, it's in renderer options with opengl : keep aspect ratio, set no, but it's usually a bad idea in most cases.
